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Simcity 3000 music
Simcity 3000 music









Building cities and experimenting in-game to get the desired results takes time. As new ways of doing things, in-game experiments were carried out to check ideas, and notes had to be taken along with each new experiment, with new experiments devising to find out if there were better ways to solve the problem. “During the city planning phase, I was busy building other large-scale cities, which in this case added a lot to the study. In the same way, if we make profit maximization an absolute objective, we fail to take into account the social and environmental consequences.” This shows that by focusing on just one goal, one can end up neglecting, or resorting to sacrifice, other important elements. “I could have built several health posts that would have increased life expectancy, but I didn’t decide for practical reasons. Wherever you go is like going to the same place.Īccording to Vincent Ocasla the Sims’ health was not a priority, compared to the main objective. In fact, they don’t even need to leave the neighborhood. City Sims don’t have to walk far because work is close to home. Every person who lives in Magnasanti spends his life working and residing in a small neighborhood, until death, around 50 years of age. Technically, no one enters or leaves the city. Everyone is “enslaved” and mentally controlled for as long as it takes the system to be maintained – 50,000 years to be exact.

simcity 3000 music

Nobody thinks about fighting the system physically because a hyper-efficient police state keeps all Sims in order. They did not revolt, nor did they create any social chaos. The irony of all this is that Magnasanti’s Sims tolerate this life. It’s the price Sims pay to live in the city with largest population. Pollution is stifling, unemployment is high, there are no fire stations, schools or hospitals. There are a number of other problems in the city hidden under the illusion of order and magnitude. “The economic slave never realizes that he is kept in a cage going around and around, basically nothing with millions of other people.

simcity 3000 music

But by “ population level and vision” seems to be a terrible dystopia. Water and energy from Magnasanti are provided by neighboring towns, eliminating the need for much of the infrastructure. An police force omniscient eliminated all crimes in the city. There are no roads and all traffic is mass transport.

simcity 3000 music

#Simcity 3000 music trial

the project of Magnasanti it is based on Bhavacakra, the wheel of life and death in Buddhism.Īfter a huge the amount of planning and large doses of trial and error, he was able to create a totalitarian city with more than six million inhabitants and defends the idea of ​​having “zeroed” the game, which is allegedly impossible to determine.Īlso, the city he created is remarkably stable, no abandoned buildings and no wasted space. A year and a half of theory and planning and two and a half years of construction. Vincent Ocasla, 24-year-old former architecture student at Philippines, passed on four years studying equations and graphics to get the correct formula for success in “ SimCity 3000“. Magnasanti is, first of all, a study about the form of the game SimCity for a maximum population win condition. This image is from Magnasanti, a metropolis that pushes SimCity to yours Limits population. The image above appears to be a set of colored fields with no meaning or purpose, but there is a tonne in math on one “ evil genius” behind this image. Magnasanti: The biggest and most terrifying city in SimCity 3000









Simcity 3000 music